With this post, slides and source code, used during the introductory lecture on Audio Signal Processing for Human Computer Interaction, are presented. The slides are available on my Slideshare profile or you can follow the link below. Instead, for source code you can download a zip using the GitHub section below or cloning the repository.
C++ and FFMPEG sometimes have an argument. With this article I want to describe how to make peace between them. In the bottom of the article there are two files. The first one is a pdf file where I describe how to implement a wrapper that allows programmers to use FFMPEG in C++ code, the […]